Role & responsibilities Lead overall Quality for the LED manufacturing plant covering IQC, IPQC and OQC. Drive reduction in rejection, PPM, rework, scrap and COPQ. Implement and monitor PFMEA, Control Plans, SPC, RCA, CAPA and 8D. Drive
Job Title: Unity Look-Dev Artist. Department: Immersive Technologies Location: Vapi, Gujarat Reports To: XR Lead Experience: 4–6 Years Job Purpose: To own the in-engine look development of immersive surgical training modules by assembling 3D assets, configuring materials, lighting,
Company Description Convello is a leading manufacturer of high-quality conveyor systems designed to improve efficiency and reliability in material handling operations. The company specializes in custom conveyor solutions, precision engineering, and industry-specific applications for sectors such
Job Title: Lead Hardware Engineer – Endoscopy Systems Department: Research & Development – Endoscopy Systems Location: Vapi, Gujarat. Reports To: Head – R&D Job Purpose: To design, develop, validate, and support advanced electronic hardware platforms for flexible
National Sales Manager – Oncology / Hemato-Oncology / Cell & Gene Therapy (CGT) Location: India – National Role Department: Sales & Marketing Reports To: National Sales Head / Business Unit Head Experience: 10–18 years Industry: Biotechnology
Job Title: 3D Sculpting Artist Department: Immersive Technologies Location: Vapi, Gujarat. Reports To: XR Lead Experience: 2–5 Years Job Purpose: To create high-fidelity organic, anatomical, and tissue-based 3D sculptures for an immersive, physics-based robotic surgical training simulator. The
Job Title: 3D Modeler Artist – Immersive Surgical Training Department: Immersive Technologies. Location: Vapi, Gujarat – On-site Reports To: XR Lead Job Purpose: To create high-quality, production-ready 3D assets for an immersive surgical training and robotic simulation platform,
Job Title: 3D Texturing Artist. Department: Immersive Technologies. Location: Vapi, Gujarat. Reports To: XR Lead Experience: 2–5 Years Job Purpose: To create high-quality, physically based (PBR) textures and technical art maps for a physics-driven robotic surgical training simulator