Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo.
Software Developer (All Levels) – Modelling, Groom and World Building DNEGs Build and Environments artist teams create high-end characters, vehicles, props, and detailed worlds using tools like Maya, ZBrush, and Houdini. They work closely with Creature
At Rockstar Games, we create world-class entertainment experiences. A career at Rockstar is about being part of a team working on some of the most creatively rewarding, large-scale projects to be found in any entertainment medium.
At Rockstar Games, we create world-class entertainment experiences. A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any
DNEGs Feature Animation division aims to compete at the highest standards in the industry. Character Surfacers will be required to deliver outstanding assets, both creatively and technically and ensure the delivery of assets within the time
As an Environment Generalist, you will be responsible for creating high-level and diverse 3D environments for use in live-action VFX. Key Responsibilities Assess the most efficient methodology per environment brief Approaches will vary from a 2.5D
• 4+ years of experience creating game-ready assets • 3ds Max or Maya, Substance Painter and Designer • ZBrush, SpeedTree, Marvelous Designer or Word Machine is a PLUS • Extensive knowledge of Unreal Engine 4 (UE4) and
• 4+ years of experience creating game-ready assets • 3ds Max or Maya, Substance Painter and Designer • ZBrush, SpeedTree, Marvelous Designer or Word Machine is a PLUS • Extensive knowledge of Unreal Engine 4 (UE4) and
Description Position at DNEG Software Developer (All Levels) – Modelling, Groom and World BuildingDNEG’s Build and Environments artist teams create high-end characters, vehicles, props, and detailed worlds using tools like Maya, ZBrush, and Houdini. They work
Description Position at DNEG DNEG’s Feature Animation division aims to compete at the highest standards in the industry. Character Surfacers will be required to deliver outstanding assets, both creatively and technically and ensure the delivery of
The Senior Environment Artist is responsible for creating high-end 3D environments for shots and sequences while mentoring mid and junior team members. The role balances technical and artistic demands and helps set the standard for environment
• 4+ years of experience creating game-ready assets • 3ds Max or Maya, Substance Painter and Designer • ZBrush, SpeedTree, Marvelous Designer or Word Machine is a PLUS • Extensive knowledge of Unreal Engine 4 (UE4) and
• 4+ years of experience creating game-ready assets • 3ds Max or Maya, Substance Painter and Designer • ZBrush, SpeedTree, Marvelous Designer or Word Machine is a PLUS • Extensive knowledge of Unreal Engine 4 (UE4) and
• 4+ years of experience creating game-ready assets • 3ds Max or Maya, Substance Painter and Designer • ZBrush, SpeedTree, Marvelous Designer or Word Machine is a PLUS • Extensive knowledge of Unreal Engine 4 (UE4) and
Job Summary: Position Summary We are looking for a Lead/Environment Generalist who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great filmmaking that define ILM. Lead Generalists manage a team of