Project A VR game built in Unity for standalone headsets. Real-time character and weapon animation built under strict performance limits. Role Animate the characters and the weapons. You rig what you animate, you export it, and
Physical AI & Robotics Engineer Key Responsibilities Design and implement autonomous robotic systems for real-world applications. Develop motion planning and trajectory generation algorithms for robotic manipulators, mobile robots, and humanoid robots. Implement and optimize Forward Kinematics